

Ghoul cost has been increased to 150, up from 90, but now spawns 2 ghouls instead of 1. Spirit Walker cost has been reduced to 145, down from 190. Shaman cost has been reduced to 115, down from 150.


Witch Doctor cost has been reduced to 120, down from 140. Wind Rider cost has been reduced to 265, down from 290. Raider cost has been reduced to 145, down from 150.ĭemolisher cost has been reduced to 325, down from 375. Headhunter cost has been reduced to 110, down from 135. Siege Engine cost has been reduced to 250, down from 400.ĭragonhawk Rider cost has been reduced to 205, down from 235. Spellbreaker cost has been reduced to 170, down from 205. Sorceress cost has been increased to 130, up from 110.

Gryphon Rider cost has been reduced to 220, down from 320. Headhunter cost reduced to 105, down from 135. Knight cost has been increased to 160, up from 150.įlying Machine cost has ben reduced to 90, down from 190. Rifleman cost increased to 130, up from 105. Gold Extractor now costs 100 gold, up from 30.įootman cost reduced to 85, down from 90. The Raider's Ensnare ability has been removed. Time elapsed is now displayed on the multiboard.Ĭontrol Magic research for human players has been added. If a player has more than 40 units they will split up into 3 groups.Įxpiration timer on units has been increased to 150, up from 120. The bases have been moved closer to each other. Players can now adjust the camera distance by writing "-cam ". In-game scoreboard to show stuff like damage dealt and gold earned at the end of a game.īug fixes and balancing. I want to change the pathing of the units because sending them in a straight line makes everything a little clunky. 1v3 or 1v2 is possible (the lone player will send his units each wave while the others have to wait for each other). The game supports dynamic lobbies so e.g. Units are uncontrollable by the player (with the exception of some spells) so the player has to rely on his combination of units and upgrades to push the opposing side. The majority of the spells work but remember it's still a beta map so some things are missing/not working correctly. Just like in Desert Strike Euro, this map has AI for the units so they will cast spells like Rejuvenation, Lightning Shield, Healing Ward etc. I couldn't find any maps that closely resembles this on Warcraft 3 (only with custom units) so I decided to make it myself.īuild the units you want to send for your wave.īuild 'Gold Extractors' (haunted gold mines) for extra income, but be careful, your income will freeze for a period of time when building one. The goal is to destroy the opponents base. It's a 'tug of war' type of map with units from the melee game that are being sent in waves from each player. This is a recreation of a popular map on StarCraft 2 called Desert Strike Euro.
