
However, if you want to compile them as-is for a Jedi Knight NPC. They will come skinned to dummy helpers with their animations. You can use my 3dsMax maxscript dotXSI importer to import the STEF characters (any of them). Longer answer: Like was saying, the STEF skeleton, while it may be in a similar A-pose to the Jedi Knight skeleton it is a simpler skeleton (less bones). Even if it was made in 2004, it's still impressive. Because it was already made for Elite Force, I thought it would be easier to convert it rather than do it from scratch.Īlso, somebody made an R2-D2 model that looks superior to the one seen in the Jedi Knight games. I once requested a Dalek model a while ago.

The FileFront page had lots of interesting content, even Star Wars related, but is no longer available.


Which might not be on par with the Jedi Knight community, but still. Is it possible to convert the models from Elite Force to Jedi Outcast and Jedi Academy? I'm asking this because the Elite Force community has spawned some impressive content, Yeah, it might sound ridiculous in a Jedi Knight dedicated website to talk about something related to a Star Trek game, especially from a Star Wars fan like me.īut because Jedi Outcast, Jedi Academy and Star Trek: Voyager - Elite Force share the same engine (albeit with slight modifications), I thought it might be a legitimate question to ask:
